80 lines
2.4 KiB
C++
80 lines
2.4 KiB
C++
#include <utility>
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#include "matador/object/schema_node.hpp"
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namespace matador::object {
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schema_node::schema_node(object::schema &tree)
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: schema_(tree) {
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}
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schema_node::schema_node(object::schema &tree, std::string name)
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: schema_(tree)
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, first_child_(std::shared_ptr<schema_node>(new schema_node(tree)))
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, last_child_(std::shared_ptr<schema_node>(new schema_node(tree)))
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, name_(std::move(name)) {
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first_child_->next_sibling_ = last_child_;
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last_child_->previous_sibling_ = first_child_;
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}
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std::shared_ptr<schema_node> schema_node::make_null_node(object::schema &tree) {
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auto node = std::shared_ptr<schema_node>(new schema_node(tree));
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node->info_ = std::make_unique<null_info>(node, std::shared_ptr<attribute_definition>{});
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return node;
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}
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std::string schema_node::name() const {
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return name_;
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}
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std::type_index schema_node::type_index() const {
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return info_->type_index();
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}
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const basic_object_info &schema_node::basic_info() const {
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return *info_;
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}
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void schema_node::update_name(const std::string& name) {
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name_ = name;
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info_->reference_column()->name(name);
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}
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const object::schema& schema_node::schema() const {
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return schema_;
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}
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schema_node::node_ptr schema_node::next() const {
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// if we have a child, child is the next iterator to return
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// (if we don't do iterate over the siblings)
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if (first_child_ && first_child_->next_sibling_ != last_child_) {
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return first_child_->next_sibling_;
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}
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// if there is no child, we check for sibling
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// if there is a sibling, this is our next iterator to return
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// if not, we go back to the parent
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auto *node = this;
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while (node->parent_ && node->next_sibling_ == node->parent_->last_child_) {
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node = node->parent_.get();
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}
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return node->parent_ ? node->next_sibling_ : node->last_child_;
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}
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schema_node::node_ptr schema_node::prev() const {
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// if node has a previous sibling, we set it
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// as our next iterator. then we check if there
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// are last children. if so, we set the last-last
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// child as our iterator
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if (previous_sibling_ && previous_sibling_->previous_sibling_) {
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auto node = previous_sibling_;
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while (node->last_child_ && node->first_child_->next_sibling_ != node->last_child_) {
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node = node->last_child_->previous_sibling_;
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}
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return node;
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}
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// if there is no previous sibling, our next iterator
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// is the parent of the node
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return parent_->parent_ ? parent_ : parent_->first_child_->next_sibling_;
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}
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}
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