refactored object_proxy and object_ptr and fixed their bugs
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@@ -26,31 +26,37 @@ public:
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// Lazy
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object_proxy(std::weak_ptr<object_resolver<Type>> resolver, utils::identifier id)
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: resolver_(resolver)
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, pk_(std::move(id)) {
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: resolver_(std::move(resolver))
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, pk_(std::move(id))
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, state_(object_state::Persistent) {
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}
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// Eager
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object_proxy(std::weak_ptr<object_resolver<Type>> resolver, std::shared_ptr<Type> obj)
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: obj_(obj)
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, resolver_(resolver)
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, pk_(primary_key_resolver::resolve_object(*obj).pk)
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, state_(object_state::Persistent){
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: obj_(std::move(obj))
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, resolver_(std::move(resolver))
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, pk_(obj_ ? primary_key_resolver::resolve_object(*obj_).pk : utils::identifier{})
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, state_(obj_ ? object_state::Persistent : object_state::Detached) {
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}
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// Transient
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explicit object_proxy(std::shared_ptr<Type> obj)
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: obj_(obj)
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, pk_(primary_key_resolver::resolve_object(*obj).pk) {
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: obj_(std::move(obj))
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, pk_(obj_ ? primary_key_resolver::resolve_object(*obj_).pk : utils::identifier{}) {
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}
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void attach(std::shared_ptr<Type> obj) {
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std::lock_guard lock(mutex_);
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obj_ = std::move(obj);
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if (obj_) {
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pk_ = primary_key_resolver::resolve_object(*obj_).pk;
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state_.store(object_state::Persistent, std::memory_order_release);
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if (!obj_) {
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pk_.clear();
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state_ = object_state::Detached;
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return;
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}
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pk_ = primary_key_resolver::resolve_object(*obj_).pk;
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state_ = object_state::Persistent;
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}
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void resolver(std::weak_ptr<object_resolver<Type>> resolver) {
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@@ -59,66 +65,125 @@ public:
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}
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[[nodiscard]] std::shared_ptr<Type> object() const {
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if (!obj_) {
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std::ignore = resolve();
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}
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return obj_;
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return resolve_object();
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}
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void invalidate() {
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std::lock_guard lock(mutex_);
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obj_.reset();
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resolver_.reset();
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state_.store(object_state::Detached, std::memory_order_release);
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state_ = object_state::Detached;
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}
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[[nodiscard]] void *raw_pointer() const { return static_cast<void *>(pointer()); }
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Type *operator->() { return pointer(); }
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Type &operator*() { return *pointer(); }
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const Type &operator*() const { return *pointer(); }
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Type *operator->() {
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auto *ptr = pointer();
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if (!ptr) {
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throw std::runtime_error("Cannot dereference empty object proxy");
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}
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return ptr;
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}
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Type *pointer() const { return resolve(); }
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const Type *operator->() const {
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auto *ptr = pointer();
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if (!ptr) {
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throw std::runtime_error("Cannot dereference empty object proxy");
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}
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return ptr;
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}
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Type &operator*() {
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auto *ptr = pointer();
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if (!ptr) {
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throw std::runtime_error("Cannot dereference empty object proxy");
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}
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return *ptr;
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}
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const Type &operator*() const {
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auto *ptr = pointer();
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if (!ptr) {
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throw std::runtime_error("Cannot dereference empty object proxy");
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}
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return *ptr;
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}
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Type *pointer() const {
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return resolve_object().get();
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}
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[[nodiscard]] bool empty() const {
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std::lock_guard lock(mutex_);
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return !obj_ && resolver_.expired();
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}
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[[nodiscard]] bool empty() const { return !obj_ && resolver_.expired(); }
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[[nodiscard]] bool valid() const { return !empty(); }
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[[nodiscard]] bool has_primary_key() const { return !pk_.is_null(); }
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[[nodiscard]] const utils::identifier &primary_key() const { return pk_; }
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void primary_key(const utils::identifier &pk) { pk_ = pk; }
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[[nodiscard]] bool has_primary_key() const {
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std::lock_guard lock(mutex_);
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return !pk_.is_null();
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}
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[[nodiscard]] utils::identifier primary_key() const {
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std::lock_guard lock(mutex_);
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return pk_;
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}
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void primary_key(const utils::identifier &pk) {
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std::lock_guard lock(mutex_);
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pk_ = pk;
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}
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bool is_persistent() const { return is_state(object_state::Persistent); }
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bool is_transient() const { return is_state(object_state::Transient); }
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bool is_detached() const { return is_state(object_state::Detached); }
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bool is_removed() const { return is_state(object_state::Removed); }
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bool is_state(const object_state state) const { return state_ == state; }
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bool is_state(const object_state state) const {
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std::lock_guard lock(mutex_);
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return state_ == state;
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}
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void change_state(const object_state state) {
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state_.store(state, std::memory_order_release);
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}
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private:
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Type* resolve() const {
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if (obj_) {
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return obj_.get();
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}
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std::lock_guard lock(mutex_);
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auto resolver = resolver_.lock();
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if (!resolver) {
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return nullptr;
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// Todo: Add states (Detached, Attached, Transient) - if attached an no resolver is available throw runtime exception
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// throw std::runtime_error("Detached proxy (session expired)");
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state_ = state;
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}
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private:
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std::shared_ptr<Type> resolve_object() const {
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std::shared_ptr<Type> current;
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std::shared_ptr<object_resolver<Type>> resolver;
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utils::identifier pk;
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{
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std::lock_guard lock(mutex_);
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if (obj_) {
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return obj_;
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}
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resolver = resolver_.lock();
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if (!resolver) {
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return nullptr;
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}
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pk = pk_;
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}
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const_cast<std::shared_ptr<Type>&>(obj_) = resolver->resolve(pk_);
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current = resolver->resolve(pk);
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return obj_.get();
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{
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std::lock_guard lock(mutex_);
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if (!obj_) {
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obj_ = std::move(current);
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}
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return obj_;
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}
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}
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private:
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std::shared_ptr<Type> obj_{};
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std::weak_ptr<object_resolver<Type>> resolver_{};
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mutable std::shared_ptr<Type> obj_{};
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mutable std::weak_ptr<object_resolver<Type>> resolver_{};
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utils::identifier pk_{};
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std::atomic<object_state> state_{object_state::Transient};
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object_state state_{object_state::Transient};
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mutable std::mutex mutex_{};
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};
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}
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